DIP SWITCH A6-A8: The game speed is divided by the value here times 4.For example, if A1 and A3 are on, you will start on stage 6. DIP SWITCH A1-A3: Change the starting level.They're at $FF8022 (on the Japanese ROM set) for 3 bytes, you will need to remove the game's read code in order to modify these.ĭebug mode will also give you access to a special version of the test menu with more options, including some game data editing and viewing. As of the time this is being written, MAME does not expose these DIP switches, so you will have to get a bit dirty and override them yourself in memory. This is also exceptionally hard on MAME, which simulates the coin button as a pulse rather than a constant signal.įrom here, the rest of the debug mode is controlled by the 3 on-board DIP switches. If that's too much effort, you can just force the byte at $FF84AA (on the Japanese ROM set) to non-zero. This will also have to be done when exiting the test menu. To enable, hold Player 1 A, B, Coin, Up, and Right at the same time while the game boots.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |